References

Gee, J.P. (2006). Are Video Games Good for Learning? Nordic Journal of Digital Literacy, 1, 172–183. https://doaj.org/article/8f24d8b424564e61a56fa5641809c1ff

Howell, E. (2018). Expanding Argument Instruction: Incorporating Multimodality and Digital Tools. Journal of Adolescent & Adult Literacy, 61(5), 533–542.

Rowsell & Walsh (2011). Rethinking Literacy Education in New Times: Multimodality, Multiliteracies, & New Literacies. Brock Education, 21(1), 53-62.

Smythe, S., Toohey, K., & Dagenais, D. (2016). Video Making, Production Pedagogies, and Educational Policy. Educational Policy, 30(5), 740–770. https://doi.org/10.1177/0895904814550078

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